2013年8月30日星期五
runescape gold charm farming World of Tanks
You said you'd almost 1k damage each round with Tiger raushauen. The 641 average damage are saying something else, and only after that I was referring to. Sure you do at the beginning with a stick gun less damage, but you probably at least 100 games (78k exp) used with Topkanone to Tiger2. And since the average damage for 1k damage should be higher than 641 on it. Apart from that you ought to strive about the structure of your tanks points as average damage.
In addition, enough already 200 games to detect a trend. Several games refine the whole thing.
PS: The following proposal: setting times but few replays of normal games in here. I am sure that I and others can give you tips that can improve your game.
PPS: Somehow I have a feeling you're trying to achieve with power T10. T10 is in the game but not the goal but the way there.
I converse in überleg the degree tiger2 to sell because since I'm not on green branch without premium in terms of coal, even NEM victorious with 1-2k dmg I'm almost break even when then NEN loss comes siehts mau.
from t8 scheints to be only for premium customers the game, but heck I invested the money in the russians t7
the good with the videos is ne idea but right now I am still very much improved from game to game brings something more later when I have the noob status and placed the 200 games be enough to detect a trend I think is absolute bullshit - over 150 games I was without last cannon on the go
'm Moderately abgerauscht in the winrate, but the interaction was with a friend who is still wet behind the ears, but whether in T10er duo team or T4 in two scouts, the players are something of cruel moment. As you tear yourself for two out not much. With the M5A1 so put down a rough losing streak, which is no longer solemn. Since you scoutest without end (active and passive) and yet it all goes. The patch just has the whole protozoa also have made the easier to hit it. just the KV-gang, knallerot in XVM but take from 500m. and your team goes in lemming style as opposed to and after the CT.
2013年8月22日星期四
With excessive computer game fall grades
HANNOVER (ras). Computer game addicts boys have significantly lower school grades in German, sports, history and mathematics. In addition, this group of school boys playing hooky not dependent on average 19 hours per semester, however only ten hours.
This data has determined, under the direction of Professor Christian Pfeiffer, the Criminological Research Institute of Lower Saxony (KFN). This on behalf of the Federal Ministry of the Interior 15 000 pupils were the 9th Class questioned.
Cause for concern, it keeps Sabine Bätzing Drug Commissioner of the Federal Government that 16 percent of 15-year-old boy sitting day already more than 4.5 hours before the computer.
Excessively playing computer adolescents were at risk of school, work and relationships to neglect and lag behind in their mental and social development. Therefore, as Bätzing we need to support parents and teachers to recognize a media addiction in the early stages and effectively prevent.
However, the boundaries between the normal use of new media and an addictive behavior with loss of control are fluid. Therefore, it is necessary that young people, parents, teachers and friends, receive educational media outreach. In addition, the Addiction Research should be expanded in this area.
KFN is a partial result of the study concluded that one in five players of World of Warcraft is dependent or dependency at risk.
cheap runescape 2007 gold The undead now conquering of Warcraft
A unique feeling of seeing land that no human eye has seen before! This exclamation wrote the explorer Ernest Shackleton in 1901 in his diary that he had just flown in a balloon for the first time parts of the Arctic.
The longing for exactly this feeling must be one of the reasons for the incredible success of the video game World of Warcraft. Who's pulling there through virtual landscapes, since this Thursday has a new venture imagine: Zusatzprogamm Wrath of the Lich King was released, to discover there is also an ice world, the continent of Northrend. There lives a dark king, once deceived by evil forces, and gathers his Death Knight around to strike back against the terrible world.
World of Warcraft is an online role-playing game and an unparalleled success story of the digital world. Over eleven million subscribers, the game has worldwide - this pays around 10 euros per month. Episodes of The Simpsons and South Park played in WoW. A movie is coming in 2009. Dominated the game a part of popular culture.
This even works with all age groups. Although the manufacturer Blizzard stubbornly holds all the details secret. As in England, but once leaked a few numbers, they confirmed: Just as many women as men play, many are over 30 years old, and lawyers, cashiers, teachers, almost all of society hide behind the dwarves, elves and wizards.
The fun of virtual self, wearing the loincloth, sword or wand, has to do with the current medieval enthusiasm. But it is more complex. It is often said about the game, it offers a world in which everything is simple: It is just blacksmith or fishing, learn to use a gun and something to riding. Good old times.
On closer inspection, is nonsense. The system of skills and professions in WoW is so widely spread as the shelving of the Occupational Information Centre BIS in the Agency. World of Warcraft is not far away, but close to the modern, capitalist everyday life.
At the same time however, it has created a ramified myth. It is the new reference for those who want fantasy. The Lich King about the newly occurring now, is already known from the previous game Warcraft 3 of 2003. Back in the ice world of Frozen Throne, he began to build his army of undead.
Knows the story of who was playing - which should apply to most fans. The Warcraft universe is a sprawling narrative. Only that it is not printed on the shelf, but is experienced playing. While Beowulf to Narnia modern and ancient legends always needed a central person, established with WoW Tell a distributed basis, of labor structures. It can only be experienced together.
Admittedly, even the cartographic representation of the fantasy world Azeroth in the far continents Rescheduled, Eastern Kingdoms and Outland fell apart, openly stolen from Tolkien. If the game is now expanded, and a new story comes to that. She turns ingredients including: a sword, laden with a curse, a king whose men are destroyed by evil forces and come back as undead grim, a terrible father murder. So a mishmash of Nibelung saga, Lord of the Rings, Celtic myths and the Pirates of the Caribbean.
The game is not only narrative but also simple game - and is constructed in this wise. It conveys the feeling of discovering something new and constantly strengthens its own character, that speaks to the real ambition. This World of Warcraft has an extreme addiction potential - now there are already clinics for problem gamblers, as in Mainz, and almost all patients suffer from World of Warcraft.
On the other hand, the game falls but more often on through serious and meaningful secondary aspects. A year ago, the programmers added a special task in which the characters could be affected by the disease, Tainted Blood, which made them unable to act. Due to an error, the disease jumped to players about who had nothing to do with the special task of spread and crippled the game. Real doctors were enthusiastic: The journal The Lancet discussed the benefits of play for epidemiolgische studies that Boston University started a project.
This spring, then a conference in the world of the game took place - on The value of virtual worlds. Several studies have investigated the cooperative behavior in the game. To succeed, players must unite what succeeds surprisingly well. The game was the subject of Hegel on the last week and at the prestigious Massachusetts Institute of Technology (MIT) is a book published it.
The continuing fascination with the game, however, not explained. World of Warcraft is the most popular object of hatred in the games industry - because it steals all of the other show. Atari founder Nolan Bushnell railed recently, the zenith of WoW was finally exceeded. Had opened in the hundreds of German electric markets specially the night to Thursday and 3000 alone fans in Berlin-Mitte until midnight waiting on the game punishes him lies.
The current video game for the Christmas season is extremely limp. Several large-announced million dollar productions are somewhat disappointing, including putative hits like Spore, Little Big Planet, Fallout3, Far Cry 2 or James Bond. Many of these games push the technology to maximum performance and forget the thing itself - the story and the game mechanics.
World of Warcraft turns all this a long nose, by limiting itself. It looks pretty, but not photo-realistic, more like a lavishly drawn comic. It also runs on computers in the year before last. The manufacturer also can an online game constantly changing, and he has decided in this case to make it more accessible. If you like it simple, can hide the extensive system of weapons, skills and character and keep his game simple pleasant.
This also makes only sense the discoverer possible. One should look a try. Who wants rejoices in architecture and landscape design. In a meadow in the rare warm regions of Northrend, the shimmering red, tree-high statue of interesting inclined half-naked dancer out of the earth. In the world of dwarves new machines, strange apparatus, the pump and grind, colorful evidence of a strange rattle industrialism.
There is not only particularly timely for Berlin, the numerous castles, fortresses often gloomy mountains, sometimes radiating magnificent buildings. The game has been expanded to include ships and car-like wooden structures, and strange dragon-flight animals can acquire. Deep in forgotten lands you will open up, advertises the group games in a pompous trailer, and then see wonders beyond imagining.
However, the fact remains: There is no right life in the wrong. And also the video game can anyone save the bored everyday. The wonders that you see in the Lich King, but are usually fights with a particularly adventurous beings. They are more expensive than before and more story to tell. Groundbreaking new is nothing but that.
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2013年8月16日星期五
cheapest wow gold The roust the fortune of war armor troops
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2013年8月15日星期四
World of Warcraft celebrates five years with over 12 million subscribers
If we placed the players of World of Warcraft in a row, give a complete return to our planet by Ecuador and fill 143 Santiago Bernabeu stadium . Such is the magnitude and power of attraction of this phenomenon of online game.
The elf who promoted the launch of the original Wow
Today marks five years since the publication of the original Wow on November 23, 2004 (the European release was in 2005). Gradually, Blizzard was hogging more and more countries with launches in Europe, Asia (mainland China is currently suffering a controversial ban ), Latin America and Russia, which were incorporated 8 translations into languages that are available today.
Inspired by a medieval epic fantasy universe, the California company Blizzard Enterntaintment , located in the California city of Irvine, developed the title from narrative background created in its popular PC strategy game Warcraft .
The story that Blizzard artists have been developed in previous games in Wow and its successive expansions has captivated many more fans, thanks also to the regular series of American comic books that expand their universe, sleeves, action figures, merchandise , massive conventions like Blizzcon and future movie that Sam Raimi will direct (avowed fan of the game) with a screenplay by Oscar nominee Robert Rodat, author of the libretto of, among others, Saving Private Ryan.
The role of the masses
Wow is what we call a MMORPG , stands for Role Playing Game Massively Multiplayer Online, a game which represents a character created entirely by self selecting items such as race, gender and class (which would be the specialization of avatar). With the character, the player enters the game universe to complete missions created by the tireless Blizzard employees to improve or 'level up' (to exit the game, the most was to have an avatar with level 60, but today already level 80 characters) ... All this, within one massive universe where he shares the stage with thousands of real players. This provides the possibility of overcoming certain missions and challenges for its difficulty would be impossible to solve alone. Dungeons for groups of 5-25, battlefields facing two enemy factions Game Horde and Alliance conflict zones, ... The possibilities are endless, always looking for fun and socialization Player.
Before phenomena such as Facebook or MySpace masificaran, WoW players (like many other games 'online') already had their profiles and stable groups or guilds formed with the same goals.
A moment of the interview with Diddlina, Gaia leading light in the tavern a Hero's Welcome, Dalaran
Diddlina is the nick behind which is a player regular 19, student of 2nd degree in journalism at the Universidad Rey Juan Carlos de Madrid and leader of the brotherhood Light Gaia. "Wow is endless" - says - "even at level 80, there are always new things and challenges to entertain " . On the brotherhoods, Diddlina is clear: "A brotherhood is a group of people who want to grow together in the game, do dungeons and events that can not be done alone, they also serve to make like-minded friends."
Paul Sams.
Paul W. Sams is Chief Operating Officer of Blizzard and takes about 15 years at the company, - "Not exactly, since its founding," says, "but since the release of Warcraft: Orcs & Humans", the original title which laid the foundation for saga. For Paul, the launch of World of Warcraft was not without some controversy: "During the development of the game" - he tells us "in the company had a diversity of opinion , from those who believed that it was something big and it would be a success until those who distrusted and said it was a type of game too 'hardcore'. But when we saw the launch title queues that formed in the malls and how quickly we got to a million subscribers, we looked and said: God mine ".
In Blizzard were playing Ultima and Everquest
The truth is that Wow is inspired by the classic roleplaying games like Everquest or Ultima Online , which Blizzard developers themselves were hooked, "I think our guys lost a lot of time playing these other games," jokes Paul, "Our team wanted to make the ultimate MMORPG in the Warcraft universe and aimed at taking advantage successes of those titles that we loved so much. was trying to figure out what worked and what could enhance ".
And it seems that Blizzard found the key, because after two expansions, "Burning Crusade", published in January 2007 and sold 3.5 million copies in its first month, and "Wrath of the Lich King", in November 2008 and with four million copies in the first 30 days, the Warcraft universe receive before the end of the year free patch more playable content and the expected launch of its third expansion, "Cataclysm" , scheduled for sometime in 2010, the Players have secured adventures of magic and sword for a while.
Congratulations, Wow.
2013年8月2日星期五
Vivendi committed computer games cheap rs 3 gold
Blizzard Entertainment, the game unit of Vivendi, is focused on PC games but could return to consoles in the future, confirmed its chairman and co-founder, Mike Morhaime, who was favored to grow in China.
The company Blizzard is known for its huge success with Network game 'World of Warcraft'. Saturday Blizzard introduced the second version of its game RTS 'StarCraft', a number based on a science fiction universe, which runs parallel to gaming tournaments held rs 3 gold at the stadium in Seoul, in South Korea.
On the prospect of coexistence of games consoles and games 'online' computer, Morhaime said that "there is room for both to achieve success." "I can not rule anything out, we decide to return to consoles, but now we have decided to focus on the PC ", agregs.
Blizzard's successes have propelled the benefit of French telecoms group Vivendi. The series of 'StarCraft' has sold over 9.5 million copies worldwide since its debut in 1998, while 'Word of Warcraft' has become the game 'online' multiplayer with more participants, with more than 8.5 million players.
These games quickly became a cultural phenomenon in countries with high Internet penetration rates, such as South Korea, where professional tournaments are held and there are television channels dedicated to gaming leagues.
Games 'online' in China and around
The success of online games arm2teeth.com is expanding rapidly to China and Southeast Asia, where U.S. and Japanese games are too expensive for many users.
" China is a very difficult market . Did not have the same broadband penetration in the West, but is growing dramatically, "said Morhaime.
The global market for video games in Red is expected to grow 24% this year to 7,200 million, according to DFC Intelligence.
Virtually all latest versions of video games for consoles from Microsoft and Sony offered the chance to play in network, plus the market abreaún game makers 'online'.